Three Guys and a Podcast: Apple News & Analysis
Happy new year to all those in the Apple online world! It should be a great year for Apple.
The iPhone is a great gaming device. Whether one has a minute to kill waiting in a line or an hour on an airplane, there is always a game to play. Games range from quick and easy to use to hardcore.
A lot of games come and go, but the best games are the ones that stand the test of time on the iPhone. The top five games that stay on my iPhone are:
Smart-phones have been replacing point-n-shoots as the main camera for most people. The iPhone is the most popular smart-phone and has one of the best cameras. The camera is even more useful with the applcations in the App Store.
We want to thank you for making T-GAAP part of your Apple online world. Without Apple, our passion, and yours, T-GAAP wouldn't exist. Thank you!
The iPhone has been one of the hottest selling consumer devices in recent history. Apple has continued this trend with the iPhone 4S as more and more consumers are switching to Apple's iconic device.
There are many applications in the App Store and finding the best ones can be overwhelming for new users. There are tons of applications not worth buying, but there are also many that make the iPhone even more useful. The Top 5 must have applications for the iPhone are:
Many people have given up their point-n-shot cameras for the camera that is always with them, the iPhone. The iPhone has become the top camera on photo sharing sites like Flickr and Facebook.
Many developers have created their own camera applications to take full advantage of the iPhone camera. With so many camera applications in the App Store, it is hard to decide which ones are the best to buy. Are any of these really worth it or is the best one already on the iPhone?
In November 2011, Mozilla's arrangement with Google — to make Google the default search engine and home page when launching the open-source browser — came to an end. The relationship was renewed for another three years for an estimated couple hundred million dollars. The fact that Google still needs to (and is willing to) pay Mozilla for mind-share indicates three things about the "State of the Google" as we head into 2012:
Erik Schmidt, former CEO and now Chairman of Google, proudly announced that within 6 months, "We [Google] in the next six months plan to market a tablet of the highest quality." Translation can be found here from the Italian site Corriere.it.
On the surface it would appear that Google is going to compete with its recently acquired Motorola Mobility division, which also manufactures tablets that use Google's Android OS. In reality, the forthcoming product (along with Schmidt's initial announcement) should be viewed as nothing more than hype for Google's latest Android 4.5/5.0 tablet OS, due to hit the market in the June time frame.
The idea's a great one. Go to Apple's website after 9 PM, select an iPhone, carrier of choice, and reserve it for pickup the next day. Just one hiccup. It doesn't work.
Google's biggest weakness has always been their user interface design. They may be good programmers, but they just can't design a decent interface. From Android to Gmail, the interfaces are blocky, plain and waste too much screen space.
Google has been revamping most of their web service interfaces lately and things have gone from bad to worse. Google's Reader takes up even more space than it did before. For those Mac users that agree, there are a few applications that can help.